Something came up at our last home game that’s been bugging me and I wanted to see what y’all thought.
Here’s the sitch:
We were all surrounding this beastie & his rider, both of whom were proving very tough to kill, even though we had him flanked seven ways from Sunday.
The line “they stab it with their steely knives but they just can’t kill the beast” comes to mind.
Anyway, Vlax (our magic user) did something that knocked the baddies prone. So they’re already flanked, granting combat advantage, and now their prone, which means they’re even more disadvantaged. And, yet, the DM said no to the +4 Combat Advantage.
Now I get that’s what the rules say–my question is why?
Think about it–a flanked opponent grants combat advantage because, essentially, they’re having to defend on two fronts (or, you know, a front and a back or a side and another side). That’s distracting, so you–the attacker–gain a certain leg up on the situation. An opponent that’s prone can still defend, but they are at a disadvantage being knocked down or what have you, so that again turns the tables in the favor of the attacker. I say that it’s entirely possible for a downed foe to adequately defend himself from a single attacker while down, even at a disadvantage, but having to fend off two or more folks while also prone, well, that’s twice as hard, so combat advantages should stack.
It’s only logical.
Not like I won this argument, but I still think my point is valid.
(Suddenly I’m wondering if Vallora–my 6th Level Paladin–would even fight a downed foe. Then again, it was him or us, and he didn’t stay down long. Oooh, character crisis!)
And speaking of the past 2 weeks of gaming (yes, we got 2 Sundays in a row!), we spent some time discussing the differences between 2nd and 4th.
On the one hand, the set-up of the character sheet with specific actions, powers, spells, etc. gives you more you can do than just hack at a baddie with your sword. Having the move, minor, and standard actions each turn can be limiting but it also makes you think about what you’re going to do and how you’re going to do it. Many times were Minor Action: Take a Healing Potion used these last 2 games, along with the 2-minor punch of switching weapons (sheathing a sword and pulling your crossbow being two separate actions; dropping your sword and pulling your crossbow being one, but then your swords laying on the ground, and that’s not necessarily a good thing) at the end of your standard action to be ready for the next round.
On the other hand, those cards simplify things to a level that we could almost be playing cutthroat Killed Bunnies with dice, it can take some of the creativity out of it. Paul made a good point, though, that as we become more familiar with our character’s abilities, we’ll see more opportunities for creativity. Most of the actions are combat oriented, as are most of the adventures for 4th edition, but he theorized that in a non-combat situation we’d be able to find other uses for those powers and abilities (using Burning Hands, for instance, to start a campfire was one example). So maybe there’s just a slower learning curve?
And speaking of baddies–holy hell those buggers are hard to kill! The rider in the opening scenario had 156 Hit Points. His mount had 220! Meanwhile it’s doling out ongoing poison damage and the rider is taking double-shots at us.
I’m really jealous of the Dual Strike, etc. powers that certain people have. I’d have to get rid of my shield, though, to even hope for that, unfortunately, and I think my shield is kind of important.
In other news, this arrived today.
What’s in it? Only the next piece to the Raiding Party expansion plans. (It’s a projector. There will be multi-media presentations in the 2013 convention future!) Even though I won’t have a business use for it for a little while, we do have plans to give it a test run–just to make sure the components get along together and I know how to work everything–at this year’s Halloween party.
Speaking of the book: it exists. You should buy it if you haven’t already.
Until next time: Have fun storming the castle!